ChangeMaker Challenge Part 2

Solve a problem for someone you know through invention!

Session ROLES:

🐙 = Site Coordinator

🦉= Mentor

robo arm.jpg
 

Notes for Site Coordinators and Mentors:

  1. This challenge is structured as two individual 2hr sessions. This session is Part 2 of the ChangeMaker Challenge.

  2. This session guide provides a detailed outline for part 2 of the ChangeMaker Challenge, but feel free to improvise or put your own spin to things. If you have an idea for a challenge or prompt that will get girls excited, go for it! If something is not working well, change course and experiment another path forward.  If you do change things up, we would love to hear what has been successful for you!  

Get Social!

📷 We love to see invention in action! Take photos/videos of your session and tag us on social with the hashtag #snapthegap. *Please make sure you have sharing authorization from parents and your affiliated organization before posting.

 

Session Overview

The ChangeMaker Challenge is structured as two individual 2hr sessions. This session is Part 2 of the ChangeMaker Challenge.

Solve a problem for someone you know through invention! How can girls use their invention skills to make a difference in someone else’s life? In this session, girls will combine the littleBits Invention Cycle with an exercise in empathy. 

First, they will brainstorm ways they could solve common frustrations or improve everyday interactions for someone important to them. Then they will build and test multiple prototypes of their favorite idea. At the close of the session, girls will create advertisements that communicate their invention’s power to make a difference.

 

Session Details

Difficulty:

Intermediate

Duration:

2 hours

Subjects: 

Engineering

Art/Design

Science


Supplies

Bits + Accessories:

Snap the Gap STEM Kit

Device:

Mentors will need to bring a connected device (phone, tablet, or computer) to access instructional videos

Recycled Materials:

Ex: cardboard, cereal boxes, plastic bottles, etc. You can work with girls and mentors to collectively bring these supplies in as needed.

Tools:

Scissors

Other Materials:

Extra 9V batteries

Tape

Colored Paper

Markers

Pen/Pencil & Paper

 

Description

Theme: Empathy

Objectives: By the end of the ChangeMaker Challenge, girls will be able to:

  • Brainstorm ideas for meeting the designated challenge

  • Create and test a circuit containing a power source, inputs and outputs

  • Construct a prototype of an invention using Bits and other materials

  • Test their prototypes and make improvements

  • Demonstrate their ability to Create, Play, Remix and Share an invention through the littleBits Invention Cycle

  • Summarize their process and share the results by creating a skit, or a print or video advertisement to explain what they’ve invented and how it can help make life better for the customer

 


Set Up

🐙SITE COORDINATORS: 

  • Make sure all the supplies for this session are prepped and ready to go. Discuss with mentors if you need help gathering recycled materials.

  • This is part 2 of the ChangeMaker challenge. Girls should have sketches of their ideas and the beginnings of a prototype from the previous session.

  • If girls are participating in groups, be sure that they keep track of the Bits and accessories they use so everyone has a full set at the end of the challenge.

🦉MENTORS: 

  • Make sure to bring a charged connected device (phone, iPad, or computer) to access instructional videos during the session.

  • If you discussed adding additional materials with your mentee in the previous session, please make sure to bring them for this session.

 

Meet Up

5 min

🐙SITE COORDINATORS: 

Take attendance and make sure mentors and girls are paired off.

🦉MENTORS: 

Discuss with your mentee:

  • How was your week?

  • Discuss with girls whether they had any new ideas for their ChangeMaker invention since last session

  • Take a look at any additional materials you each brought for the session

 

Introduce

5 min

🐙SITE COORDINATORS INTRODUCE THE SESSION

Today we will pick up where we left off last time. We will start with the prototype you made during the previous session.

Goals for Changemaker Challenge Part 2: 

  • Test your prototype

  • Iterate and update your prototype

  • Create a commercial for the product and share with the group

Before jumping into the challenge, provide a quick review of the Invention Cycle framework. Today you will be going through the PLAY, REMIX, and SHARE phases.

 

PLAY

15 min

🦉MENTORS: 

Facilitate the PLAY & REMIX activities with mentees.

🐙SITE COORDINATORS: 

During the PLAY & REMIX activities, float around the room and observe/help out where needed. You will also monitor the time and announce when the group should come together to share.

*If girls have yet to create an initial prototype, refer to the previous session to get started.

Test out your prototype

Vff4WR2t.png
  • Once the prototypes have been constructed, girls should test the inventions themselves to make sure they work. Have girls pretend that they are the customer who just purchased the invention. How well did the invention do its job? 

  • Come up with criteria for success

    • How will you know if your invention works?

  • Take notes on what works and what doesn’t. You can make changes in the next version. 

  • Keep in mind that the inventions might not work the first time; failure is part of the process. If time, allow girls to test each other’s models and provide feedback.

 

REMIX

50 min

Now’s your chance to experiment with fixes and improvements

  • Could adding a new Bit add important features? 

  • Would craft materials make it stronger or give it a new look? 

QPm5Pqw-.png

Test the invention again after a few improvements have been made 

  • Work with another person -  a classmate, friend, or your mentor. If possible, try to find the type of person you’re designing it for. 

  • Ask the person you are working with what their favorite features are and what suggestions they have to make it better. 

  • Use their feedback to create an even better version of your invention. 

As your make changes to your invention, make sure you are documenting your prototypes are changing and the results (good and bad).

Continue to test and remix until the prototype it is in a state that the girls are happy with the result or until the allotted time runs out. Ask girls to explain their remix choices and the resulting change in functionality and outcomes.

 

Share

30 Min

For the showcase, girls can create a skit, or a print or video advertisement to explain what they’ve invented and how it can help make life better for the customer

🦉MENTORS help girls prep for their presentation

Prep: Girls’ advertisements should include the following information

  • Invention description

    • Give it a name

    • What does it do?

    • Important features

  • Who is it for? 

    • How it can help make life better for someone?

  • How it works

    • What Bits and materials were used?

🐙SITE COORDINATORS Gather girls together to share their inventions

Presentation:

  • Each girl (or group) will have about 5 minutes to demonstrate how the invention works

  • Snap photos of the final invention!

  • During the presentation, mentors can also help prompt girls with questions

  • Encourage girls and mentors to ask questions after the presentation

QjRZCsnP.png

Give girls a preview of the next session:

  • Next week, we will begin our next open challenge!

 

Reflect

5 Min

🦉MENTORS: 

Reflect with your mentee:

  • What is one new thing that you learned during this challenge?

  • Favorite part about the ChangeMaker challenge

 

Close

10 Min

Wrap Up

🦉MENTORS: 

  • Make sure girls power off the Power Bit and disconnect the battery.

  • Deconstruct inventions: Make sure to take pictures of what girls have made. Girls may take home the paper portion of their invention if they like.

  • Clean up: Make sure girls have all the parts shown on the side of the box and put them away in the kit. If girls were participating in groups, be sure that everyone has a full set at the end of the challenge.

🐙SITE COORDINATORS:

  • Announce Super Important Homework: Before next session, girls should go on DIY.org, select a topic that sounds interesting, participate in 1 challenge, and upload to the community. You will discuss it next time!

  • Store kits away for next time

 

Log Your Session

Tell Us How It Went

Your feedback is essential to help us improve the program!

🐙SITE COORDINATORS

🦉MENTORS 

After the session, please fill out the Session Feedback Form

Get Social! 

📷 We love to see invention in action! Take photos/videos of your session and tag us on social with the hashtag #snapthegap. *Please make sure you have sharing authorization from parents and your affiliated organization before posting.